
Enchantment — Saga ·
The Flame of Keld is part of 4 combos legal in Commander. Often combined with Smaug the Impenetrable and Street Urchin.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
The cards that most often join The Flame of Keld across all of its 4 combos.
The Flame of Keld can stand in for these generic cards, so it also fits the combos that require them.
What The Flame of Keld provides to the combos it is part of.
4 combos legal in Commander.
Color Identity: B, R
Color Identity: B, R
Color Identity: R, W
Color Identity: B, R, G