The Flame of Keld

Enchantment — Saga · one generic manaone red mana

the front side of The Flame of Keld
the back of a classic MtG card

The Flame of Keld is part of 4 combos legal in Commander. Often combined with Smaug the Impenetrable and Street Urchin.

The Flame of Keldone generic manaone red mana
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Mana value
2
Color identity
one red mana

Frequently combined with

The cards that most often join The Flame of Keld across all of its 4 combos.

Roles in combos

The Flame of Keld can stand in for these generic cards, so it also fits the combos that require them.

What The Flame of Keld provides to the combos it is part of.

  • Increaser - Damage
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