
Creature — Nephilim ·
Witch-Maw Nephilim is part of 6 combos legal in Commander. Often combined with Animation Module and Pitiless Plunderer.
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
The cards that most often join Witch-Maw Nephilim across all of its 6 combos.
6 combos legal in Commander.
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B
Color Identity: G, W, U, B