Possibility Storm

Enchantment · three generic manaone red manaone red mana

the front side of Possibility Storm
the back of a classic MtG card

Possibility Storm is part of 15 combos legal in Commander. Often combined with Vexing Bauble and Drannith Magistrate.

Possibility Stormthree generic manaone red manaone red mana
Enchantment

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

Mana value
5
Color identity
one red mana

Frequently combined with

The cards that most often join Possibility Storm across all of its 15 combos.

Combos with Possibility Storm

15 combos legal in Commander.

Color Identity: R

Cards in combo:
Vexing Bauble
Possibility Storm
Results in combo:
Counter all spells players cast from their hands

Color Identity: R, W

Cards in combo:
Possibility Storm
Drannith Magistrate
Results in combo:
Opponents can't cast spells

Color Identity: R

Cards in combo:
Void Mirror
Possibility Storm
Results in combo:
Counter all spells players cast from their hands

Color Identity: R, W

Cards in combo:
Possibility Storm
Rule of Law
Results in combo:
Players can't cast spells from their hand

Color Identity: R, W

Cards in combo:
Possibility Storm
Archon of Emeria
Results in combo:
Players can't cast spells from their hand

Color Identity: R, W

Cards in combo:
Deafening Silence
Possibility Storm
Results in combo:
Exile all noncreature spells players cast from their hand
Players can only cast one noncreature spell per turn

Color Identity: R, W

Cards in combo:
Boromir, Warden of the Tower
Possibility Storm
Results in combo:
Counter all spells players cast from their hands

Color Identity: R, W

Cards in combo:
Eidolon of Rhetoric
Possibility Storm
Results in combo:
Players can't cast spells from their hand

Color Identity: U, R, W

Cards in combo:
Lavinia, Azorius Renegade
Possibility Storm
Results in combo:
Counter all spells opponents cast from their hands

Color Identity: R

Cards in combo:
Soulless Jailer
Possibility Storm
Results in combo:
Exile all spells players cast from their hand
Players can't cast noncreature spells exiled by Possibility Storm

Color Identity: U, R, W

Cards in combo:
Teferi, Time Raveler
Possibility Storm
Results in combo:
Opponents can't cast spells

Color Identity: U, R

Cards in combo:
Teferi, Mage of Zhalfir
Possibility Storm
Results in combo:
Exile all spells opponents cast from their hands
Opponents can't play cards exiled by Possibility Storm

Color Identity: U, R

Cards in combo:
Possibility Storm
Arcane Laboratory
Results in combo:
Players can't cast spells from their hand

Color Identity: U, R, W

Cards in combo:
Moderation
Possibility Storm
Fractured Identity
Results in combo:
Opponents can't cast spells

Color Identity: R

Cards in combo:
Worldfire
Possibility Storm
Scroll Rack
Guttersnipe
+2 other prerequisites
Results in combo:
Each opponent loses the game
Exile all cards in hands and graveyards
Exile all permanents
Near-infinite lifeloss
Mass Land Denial
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