Tazri, Stalwart Survivor

Legendary Creature — Human Warrior · two generic manaone white mana

the front side of Tazri, Stalwart Survivor
the back of a classic MtG card

Tazri, Stalwart Survivor is part of 28 combos legal in Commander. Often combined with Biomancer's Familiar and Agatha of the Vile Cauldron.

Tazri, Stalwart Survivortwo generic manaone white mana
Legendary Creature — Human Warrior

Each creature you control has "tap this permanent: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."

one white manaone blue manaone black manaone red manaone green mana, tap this permanent: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

Mana value
3
Power/Toughness
3/3
Keywords
Mill
Produces
one white manaone blue manaone black manaone red manaone green mana
Color identity
one white manaone blue manaone black manaone red manaone green mana

Frequently combined with

The cards that most often join Tazri, Stalwart Survivor across all of its 28 combos.

Roles in combos

Tazri, Stalwart Survivor can stand in for these generic cards, so it also fits the combos that require them.

Combos with Tazri, Stalwart Survivor

28 combos legal in Commander.

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Knacksaw Clique
Biomancer's Familiar
+1 other prerequisite
Results in combo:
Exile each opponent's library

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Knacksaw Clique
Agatha of the Vile Cauldron
+2 other prerequisites
Results in combo:
Exile each opponent's library

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Patrol Signaler
Biomancer's Familiar
+1 other prerequisite
Results in combo:
Infinite creature tokens
Infinite creature ETB

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Patrol Signaler
Agatha of the Vile Cauldron
+2 other prerequisites
Results in combo:
Infinite creature tokens
Infinite creature ETB

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Puresight Merrow
+1 other prerequisite
Results in combo:
Exile your library

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Knacksaw Clique
Zirda, the Dawnwaker
+1 other prerequisite
Results in combo:
Exile each opponent's library

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Hateflayer
Biomancer's Familiar
+1 other prerequisite
Results in combo:
Infinite damage

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Hateflayer
Agatha of the Vile Cauldron
+2 other prerequisites
Results in combo:
Infinite -1/-1 counters
Infinite damage

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Knacksaw Clique
Training Grounds
+1 other prerequisite
Results in combo:
Exile each opponent's library

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Patrol Signaler
Zirda, the Dawnwaker
+1 other prerequisite
Results in combo:
Infinite creature tokens
Infinite creature ETB

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Patrol Signaler
Training Grounds
+1 other prerequisite
Results in combo:
Infinite creature tokens
Infinite creature ETB

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Hateflayer
Zirda, the Dawnwaker
+1 other prerequisite
Results in combo:
Infinite damage

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Duergar Mine-Captain
Biomancer's Familiar
+1 other prerequisite
Results in combo:
Infinite power for certain creatures until end of turn

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Duergar Mine-Captain
Agatha of the Vile Cauldron
+2 other prerequisites
Results in combo:
Infinite power for certain creatures until end of turn

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Hateflayer
Training Grounds
+1 other prerequisite
Results in combo:
Infinite damage

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Duergar Mine-Captain
Zirda, the Dawnwaker
+1 other prerequisite
Results in combo:
Infinite power for certain creatures until end of turn

Color Identity: W, U, B, R, G

Cards in combo:
Crackleburr
Tazri, Stalwart Survivor
+1 other prerequisite
Results in combo:
Infinite colored mana that can only be spent to activate abilities
Return any number of creatures to their owners' hands

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Patrol Signaler
Intruder Alarm
+1 other prerequisite
Results in combo:
Infinite colored mana that can only be spent to activate abilities
Infinite creature tokens
Infinite creature ETB
Infinite mana creatures you control can produce
Infinite untap of creatures

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Duergar Mine-Captain
Training Grounds
+1 other prerequisite
Results in combo:
Infinite power for certain creatures until end of turn

Color Identity: W, U, B, R, G

Cards in combo:
Tazri, Stalwart Survivor
Gilder Bairn
Biomancer's Familiar
+1 other prerequisite
Results in combo:
Infinite proliferate for permanents
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