Break of Day

Instant · one generic manaone white mana

the front side of Break of Day
the back of a classic MtG card

Break of Day is part of 1 combo legal in Commander. Often combined with Boros Reckoner.

Break of Dayone generic manaone white mana
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Mana value
2
Keywords
Fateful hour
Color identity
one white mana

Frequently combined with

The cards that most often join Break of Day across all of its 1 combo.

Roles in combos

Break of Day can stand in for these generic cards, so it also fits the combos that require them.

Combos with Break of Day

1 combo legal in Commander.

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