
Enchantment — Aura ·
Saving Grace is part of 7 combos legal in Commander. Often combined with Crystalline Crawler and Vigor.
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
The cards that most often join Saving Grace across all of its 7 combos.
Saving Grace can stand in for these generic cards, so it also fits the combos that require them.
7 combos legal in Commander.
Color Identity: W, B, G
Color Identity: W, B, G
Color Identity: W, B, G
Color Identity: R, G, W
Color Identity: R, G, W
Color Identity: R, G, W
Color Identity: R, G, W