Sorcerer's Wand

Artifact — Equipment · one generic mana

the front side of Sorcerer's Wand
the back of a classic MtG card

Sorcerer's Wand is part of 7 combos legal in Commander. Often combined with Malcolm, Keen-Eyed Navigator and Intruder Alarm.

Sorcerer's Wandone generic mana
Artifact — Equipment

Equipped creature has "tap this permanent: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip three generic mana

Mana value
1
Keywords
Equip
Color identity
one colorless mana

Frequently combined with

The cards that most often join Sorcerer's Wand across all of its 7 combos.

Roles in combos

Sorcerer's Wand can stand in for these generic cards, so it also fits the combos that require them.

Combos with Sorcerer's Wand

7 combos legal in Commander.

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