Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery · one white manaone blue manaone black manaone red manaone green mana

the front side of Invasion of Alara // Awaken the Maelstrom
the back side of Invasion of Alara // Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom is part of 8 combos legal in Commander. Often combined with Biovisionary and Dualcaster Mage.

Invasion of Alaraone white manaone blue manaone black manaone red manaone green mana
Battle — Siege

When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom
Sorcery

Awaken the Maelstrom is all colors.

Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

Mana value
5
Keywords
Transform
Color identity
one white manaone blue manaone black manaone red manaone green mana

Frequently combined with

The cards that most often join Invasion of Alara // Awaken the Maelstrom across all of its 8 combos.

Roles in combos

Invasion of Alara // Awaken the Maelstrom can stand in for these generic cards, so it also fits the combos that require them.

What Invasion of Alara // Awaken the Maelstrom provides to the combos it is part of.

  • Instant/Sorcery That Creates One or More Copies of a Creature

Combos with Invasion of Alara // Awaken the Maelstrom

8 combos legal in Commander.

Color Identity: W, U, B, R, G

Cards in combo:
Dualcaster Mage
Invasion of Alara // Awaken the Maelstrom
+1 other prerequisite
Results in combo:
Infinite creature tokens
Infinite creature ETB
Infinite magecraft triggers
Infinite card draw for any number of players
Infinite draw triggers for any number of players
Destroy all permanents opponents control
Mass Land Denial
Infinite +1/+1 counters on creatures you control

Color Identity: W, U, B, R, G

Cards in combo:
Naru Meha, Master Wizard
Invasion of Alara // Awaken the Maelstrom
+1 other prerequisite
Results in combo:
Infinite death triggers
Infinite creature LTB
Infinite magecraft triggers
Infinite card draw for any number of players
Infinite draw triggers for any number of players
Destroy all permanents opponents control
Mass Land Denial
Infinite +1/+1 counters on creatures you control
Infinite creature ETB

Color Identity: W, U, B, R, G

Cards in combo:
Mirror-Mad Phantasm
Invasion of Alara // Awaken the Maelstrom
Results in combo:
Infinite self-mill

Color Identity: W, U, B, R, G

Cards in combo:
Carnage, Crimson Chaos
Activated Sleeper
Invasion of Alara // Awaken the Maelstrom
+1 other prerequisite
Results in combo:
Infinite creature ETB
Infinite creature LTB
Infinite death triggers

Color Identity: W, U, B, R, G

Cards in combo:
Biovisionary
Echo Mage
Invasion of Alara // Awaken the Maelstrom
Results in combo:
Win the game

Color Identity: W, U, B, R, G

Cards in combo:
Biovisionary
Thunderclap Drake
Invasion of Alara // Awaken the Maelstrom
+1 other prerequisite
Results in combo:
Win the game

Color Identity: W, U, B, R, G

Cards in combo:
Summon: G.F. Cerberus
Biovisionary
Invasion of Alara // Awaken the Maelstrom
Results in combo:
Win the game

Color Identity: W, U, B, R, G

Cards in combo:
Wayta, Trainer Prodigy
Bellowing Aegisaur
Cacophodon
Temple Altisaur
Invasion of Alara // Awaken the Maelstrom
+2 other prerequisites
Results in combo:
Infinite +1/+1 counters on creatures you control
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