

Battle — Siege // Sorcery ·
Invasion of Alara // Awaken the Maelstrom is part of 8 combos legal in Commander. Often combined with Biovisionary and Dualcaster Mage.
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
The cards that most often join Invasion of Alara // Awaken the Maelstrom across all of its 8 combos.
Invasion of Alara // Awaken the Maelstrom can stand in for these generic cards, so it also fits the combos that require them.
What Invasion of Alara // Awaken the Maelstrom provides to the combos it is part of.
8 combos legal in Commander.
Color Identity: W, U, B, R, G
Color Identity: W, U, B, R, G
Color Identity: W, U, B, R, G
Color Identity: W, U, B, R, G
Color Identity: W, U, B, R, G
Color Identity: W, U, B, R, G
Color Identity: W, U, B, R, G
Color Identity: W, U, B, R, G