Color Identity: R, G, W

Prerequisites

  1.  
    Darksteel Mutation
    Darksteel Mutation
    in hand.
  2.  
    Anzrag, the Quake-Mole
    Anzrag
    on the battlefield.
  3. An opponent controls exactly one creature.
  4. Anzrag, the Quake-Mole
    Anzrag
    does not have summoning sickness.
  5. ({4} magic symbol)  ({W} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Activate
    Anzrag, the Quake-Mole
    Anzrag
    by paying ({3} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  , causing opponents to block
    Anzrag, the Quake-Mole
    Anzrag
    if able this turn.
  2. Cast
    Darksteel Mutation
    Darksteel Mutation
    for ({1} magic symbol)  ({W} magic symbol)   targeting the only creature an opponent controls.
  3. Resolve
    Darksteel Mutation
    Darksteel Mutation
    , turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
  4. Declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking the opponent who controls the enchanted creature.
  5. The opponent is forced to block
    Anzrag, the Quake-Mole
    Anzrag
    with the enchanted creature, triggering
    Anzrag, the Quake-Mole
    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  6. Repeat from step 4.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 65 decks according to EDHREC.
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