Color Identity: R, W

Prerequisites

  1.  
    Seize the Day
    Seize the Day
    in hand.
  2.  
    Angel of Destiny
    Angel of Destiny
    on the battlefield.
  3. Angel of Destiny
    Angel of Destiny
    does not have summoning sickness.
  4. Opponents are unable to block and kill
    Angel of Destiny
    Angel of Destiny
    .
  5. Your life total is at least 11 greater than your starting life total plus an additional 2 life for each opponent beyond the first.
  6. You have no more than three opponents.
  7. ({5} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Deal combat damage to an opponent using
    Angel of Destiny
    Angel of Destiny
    .
  2. Angel of Destiny
    Angel of Destiny
    's first ability triggers, causing you and the opponent to gain life equal to the damage dealt.
  3. Move to your postcombat main phase.
  4. Cast
    Seize the Day
    Seize the Day
    by paying ({3} magic symbol)  ({R} magic symbol)  , untapping
    Angel of Destiny
    Angel of Destiny
    and causing you to get an additional combat and main phase after this one.
  5. Repeat steps 1 through 3 one additional time, attacking a different opponent.
  6. Cast
    Seize the Day
    Seize the Day
    from your graveyard for its flashback cost by paying ({2} magic symbol)  ({R} magic symbol)  , untapping
    Angel of Destiny
    Angel of Destiny
    and causing you to get an additional combat and main phase after this one.
  7. Repeat steps 1 through 3 one additional time, attacking a different opponent.
  8. At the beginning of your end step,
    Angel of Destiny
    Angel of Destiny
    triggers, causing each opponent it attacked this turn to lose the game.

Results

  1. Each opponent loses the game.

Metadata

  1. In 155 decks according to EDHREC.
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