Color Identity: B, R, G

Prerequisites

  1.  
    Prossh, Skyraider of Kher
    Prossh
    in the command zone.
  2.  
    Xenagos, God of Revels
    Xenagos
    on the battlefield.
  3.  
    Seize the Day
    Seize the Day
    in hand.
  4. You have no more than three opponents.
  5. ({8} magic symbol)  ({B} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)   plus enough mana to pay for commander tax, if applicable available.

Steps

  1. Cast
    Prossh, Skyraider of Kher
    Prossh
    by paying ({3} magic symbol)  ({B} magic symbol)  ({R} magic symbol)  ({G} magic symbol)   and commander tax, if applicable.
  2. Prossh, Skyraider of Kher
    Prossh
    triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
  3. Activate
    Prossh, Skyraider of Kher
    Prossh
    six times by sacrificing six Kobold of Kher Keep tokens, giving
    Prossh, Skyraider of Kher
    Prossh
    +6/+0 until end of turn.
  4. At the beginning of your combat phase,
    Xenagos, God of Revels
    Xenagos
    triggers, giving
    Prossh, Skyraider of Kher
    Prossh
    +X/+X and haste until end of turn, where X is
    Prossh, Skyraider of Kher
    Prossh
    's power.
  5. Deal combat damage to an opponent using
    Prossh, Skyraider of Kher
    Prossh
    , causing an opponent to be dealt at least twenty-two commander damage.
  6. The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
  7. Move to your postcombat main phase.
  8. If
    Seize the Day
    Seize the Day
    is in your hand, cast it by paying ({3} magic symbol)  ({R} magic symbol)  .
  9. Otherwise, cast it from your graveyard for its flashback cost by paying ({2} magic symbol)  ({R} magic symbol)  .
  10. Resolve Sieze the Day, untapping
    Prossh, Skyraider of Kher
    Prossh
    and causing you to get an additional combat phase and main phase after this one.
  11. Repeat from step 4 until each opponent has lost the game.

Results

  1. Each opponent loses the game.
  2. Near-infinite combat damage.

Metadata

  1. In 29 decks according to EDHREC.
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