Color Identity: G, U

Prerequisites

  1.  
    Release to the Wind
    Release to the Wind
    in exile (
    Release to the Wind
    Release to the Wind
    exiled by
    Elite Arcanist
    Elite Arcanist
    ).
  2.  All other permanents on the battlefield.
  3. Creatures you control can tap to produce at least ({1} magic symbol)  ({G} magic symbol)  .
  4. Elite Arcanist
    Elite Arcanist
    does not have summoning sickness.
  5. ({1} magic symbol)   available.

Steps

  1. Activate any number of creatures you control by tapping them, adding at least ({1} magic symbol)  ({G} magic symbol)  .
  2. Activate
    Elite Arcanist
    Elite Arcanist
    by paying ({3} magic symbol)   and tapping it, causing you to cast a copy of
    Release to the Wind
    Release to the Wind
    .
  3. Resolve
    Release to the Wind
    Release to the Wind
    , exiling
    Flaxen Intruder // Welcome Home
    Flaxen Intruder
    and allowing you to cast it from exile without paying its mana cost for as long as it remains exiled.
  4. Cast
    Flaxen Intruder // Welcome Home
    Welcome Home
    from exile by paying ({0} magic symbol)  , creating three 2/2 Bear creature tokens and exiling
    Flaxen Intruder // Welcome Home
    Welcome Home
    .
  5. When the Bears enter the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers three times.
  6. Resolve the first trigger, untapping all creatures.
  7. Activate any number of creatures you control by tapping them, adding at least ({1} magic symbol)  ({G} magic symbol)  .
  8. Repeat steps 6 and 7 two additional times.
  9. Cast
    Flaxen Intruder // Welcome Home
    Flaxen Intruder
    from exile by paying ({G} magic symbol)  .
  10. When
    Flaxen Intruder // Welcome Home
    Flaxen Intruder
    enters the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers, untapping all creatures.
  11. Repeat.

Results

  1. Infinite creature tokens.
  2. Infinite mana creatures you control can produce.

Metadata

  1. In 0 decks according to EDHREC.
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