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The Archimandrite | True Conviction | Delusions of Mediocrity
Color Identity: U, R, W
Cards
The Archimandrite
True Conviction
Delusions of Mediocrity
Prerequisites
Delusions of Mediocrity
in hand.
The Archimandrite
and
True Conviction
on the battlefield.
The Archimandrite
is your commander, does not have summoning sickness and cannot be blocked by an opponent.
The Archimandrite
has a power of one or greater.
({3} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Delusions of Mediocrity
by paying
({3} magic symbol)
({U} magic symbol)
.
Delusions of Mediocrity
enters the battlefield, causing you to gain ten life.
The Archimandrite
triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
Deal combat damage to an opponent using
The Archimandrite
, dealing at least twenty-one damage due to its double strike.
The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Results
Target opponent loses the game.
Metadata
In 179 decks according to EDHREC.