Color Identity: U, R, W

Prerequisites

  1.  
    Delusions of Mediocrity
    Delusions of Mediocrity
    in hand.
  2.  
    The Archimandrite
    The Archimandrite
    and
    True Conviction
    True Conviction
    on the battlefield.
  3. The Archimandrite
    The Archimandrite
    is your commander, does not have summoning sickness and cannot be blocked by an opponent.
  4. The Archimandrite
    The Archimandrite
    has a power of one or greater.
  5. ({3} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
    Delusions of Mediocrity
    Delusions of Mediocrity
    by paying ({3} magic symbol)  ({U} magic symbol)  .
  2. Delusions of Mediocrity
    Delusions of Mediocrity
    enters the battlefield, causing you to gain ten life.
  3. The Archimandrite
    The Archimandrite
    triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
  4. Deal combat damage to an opponent using
    The Archimandrite
    The Archimandrite
    , dealing at least twenty-one damage due to its double strike.
  5. The opponent loses the game due to being dealt twenty-one or more damage by your commander.

Results

  1. Target opponent loses the game.

Metadata

  1. In 179 decks according to EDHREC.
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