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Phantom Steed | Time Walk | Archaeomancer
Color Identity: U
Cards
Phantom Steed
Time Walk
Archaeomancer
Prerequisites
Archaeomancer
in exile (
Archaeomancer
exiled by
Phantom Steed
).
Phantom Steed
on the battlefield.
Time Walk
in hand.
An opponent can not block
Phantom Steed
.
({1} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Time Walk
, taking an extra turn after this one.
Attack with
Phantom Steed
.
Phantom Steed
triggers, creating a token copy of
Archaeomancer
that is tapped and attacking.
Archaeomancer
enters, returning
Time Walk
from your graveyard to your hand.
Pass the turn.
Repeat.
Results
Infinite turns.
Metadata
In 0 decks according to EDHREC.