Midnight Guard has at least one +1/+1 counter on it.
Midnight Guard does not have summoning sickness.
Mana Needed
({1} magic symbol) available.
Steps
Activate
Midnight Guard using
The Jolly Balloon Man's ability by paying ({1} magic symbol) and tapping it, creating a token copy of
Ardent Electromancer that is a 1/1 Balloon with flying and haste in addition to its other types.
When the
Ardent Electromancer token enters the battlefield, it and
Midnight Guard trigger.
Resolve the
Ardent Electromancer token's trigger, adding at least ({R} magic symbol) .
Resolve the
Midnight Guard trigger, untapping it.
Repeat.
Notes
If you control at least one Cleric, Rogue or Warrior, this combo nets infinite red mana. Once you have infinite mana, you may target any other creature using step 1 instead.
Results
Infinite LTB.
Infinite ETB.
Infinite sacrifice triggers.
Infinite death triggers.
Infinite creature tokens with haste.
Infinite token copies of each creature you control with haste except