Color Identity: G, W, U, B

Prerequisites

  1.  
    Illusions of Grandeur
    Illusions of Grandeur
    and
    Wound Reflection
    Wound Reflection
    on the battlefield.
  2.  
    Fractured Identity
    Fractured Identity
    and
    Calming Verse
    Calming Verse
    in hand.
  3. Your life total is at least twenty one.
  4. ({6} magic symbol)  ({G} magic symbol)  ({W} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
    Fractured Identity
    Fractured Identity
    by paying ({3} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  , exiling
    Illusions of Grandeur
    Illusions of Grandeur
    and causing each opponent to create a token copy of it.
  2. The nontoken
    Illusions of Grandeur
    Illusions of Grandeur
    's second ability triggers, and each token
    Illusions of Grandeur
    Illusions of Grandeur
    's first ability triggers.
  3. Resolve each token
    Illusions of Grandeur
    Illusions
    of Gradeur's trigger, causing each opponent to gain no life due to
    Wound Reflection
    Wound Reflection
    .
  4. Resolve the nontoken
    Illusions of Grandeur
    Illusions of Grandeur
    's trigger, causing you to lose twenty life.
  5. Cast
    Calming Verse
    Calming Verse
    by paying ({3} magic symbol)  ({G} magic symbol)  , destroying all enchantments.
  6. Each opponent's
    Illusions of Grandeur
    Illusions of Grandeur
    leaves the battlefield, causing them to lose twenty life.
  7. At the beginning of your end step,
    Wound Reflection
    Wound Reflection
    triggers, causing each opponent to lose life equal to the life they lost this turn.

Results

  1. Near-infinite lifeloss.

Metadata

  1. In 2 decks according to EDHREC.
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