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Azor, the Lawbringer | Teleportation Circle
Color Identity: W, U
Cards
Azor, the Lawbringer
Teleportation Circle
Prerequisites
Azor
and
Teleportation Circle
on the battlefield.
Steps
At the beginning of your end step,
Teleportation Circle
triggers, blinking
Azor
.
Azor
enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
Repeat during each of your turns.
Results
Opponents cannot cast instant spells during their turns.
Opponents cannot cast sorcery spells.
Metadata
In 746 decks according to EDHREC.