Color Identity: G, W, U


  1.  All permanents on the battlefield.
  2. Master Biomancer
    Master Biomancer
    has power five or greater.
  3. ({2} magic symbol)  ({C} magic symbol)   each turn available.


  1. Activate Eldazi Displacer by paying ({2} magic symbol)  ({C} magic symbol)  , blinking
    Sage of Hours
    Sage of Hours
    and causing it to enter the battlefield with five or more +1/+1 counters on it due to
    Master Biomancer
    Master Biomancer
  2. Activate
    Sage of Hours
    Sage of Hours
    by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.


  1. Infinite turns.


  1. In 4 decks according to EDHREC.