Color Identity: R, G

Prerequisites

  1.  
    Anzrag, the Quake-Mole
    Anzrag
    on the battlefield.
  2.  
    Maze of Ith
    Maze of Ith
    in hand.
  3. Anzrag, the Quake-Mole
    Anzrag
    does not have summoning sickness.
  4. An opponent controls a creature.
  5. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Anzrag, the Quake-Mole
    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
    Anzrag, the Quake-Mole
    Anzrag
    if able this turn.
  2. Declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking an opponent who controls a creature.
  3. Holding priority, activate
    Maze of Ith
    Maze of Ith
    by tapping it, untapping
    Anzrag, the Quake-Mole
    Anzrag
    and preventing all damage dealt by or to it this turn.
  4. The opponent is forced to block
    Anzrag, the Quake-Mole
    Anzrag
    , triggering
    Anzrag, the Quake-Mole
    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  5. Any combat damage that would be dealt is prevented due to
    Maze of Ith
    Maze of Ith
    .
  6. Move to your next combat phase, and declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking an opponent who controls a creature.
  7. Repeat from step 4.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 1026 decks according to EDHREC.
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