Color Identity: U, B

Prerequisites

  1.  
    Zur's Weirding
    Zur's Weirding
    and
    Bloodchief Ascension
    Bloodchief Ascension
    on the battlefield.
  2. Bloodchief Ascension
    Bloodchief Ascension
    has at least 3 quest counters on it.

Steps

  1. If an opponent would draw a card, pay 2 life to put that card into their graveyard instead.
  2. Bloodchief Ascension
    Bloodchief Ascension
    triggers, causing that player to lose 2 life and you to gain 2 life.

Results

  1. Your opponents mill cards instead of drawing them.

Metadata

  1. In 350 decks according to EDHREC.
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