Color Identity: B, R

Prerequisites

  1.  
    Sedgemoor Witch
    Sedgemoor Witch
    on the battlefield.
  2.  
    Fury Storm
    Fury Storm
    in hand.
  3. You have cast your commander from your command zone this game.
  4. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
  5. ({2} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. Sedgemoor Witch
    Sedgemoor Witch
    triggers, creating a Pest creature token.
  3. Cast
    Fury Storm
    Fury Storm
    targeting the instant or sorcery spell.
  4. Sedgemoor Witch
    Sedgemoor Witch
    triggers, creating a Pest creature token.
  5. Fury Storm
    Fury Storm
    triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of
    Fury Storm
    Fury Storm
    as the target.
  6. Sedgemoor Witch
    Sedgemoor Witch
    triggers for each copy, creating a Pest creature token each time.
  7. Resolve a
    Fury Storm
    Fury Storm
    copy, copying
    Fury Storm
    Fury Storm
    and choosing the original
    Fury Storm
    Fury Storm
    as the target.
  8. Sedgemoor Witch
    Sedgemoor Witch
    triggers, creating a Pest creature token.
  9. Repeat from step 7.

Results

  1. Infinite creature tokens.
  2. Infinite magecraft triggers.

Metadata

  1. In 2052 decks according to EDHREC.
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