Color Identity: G, U, R

Prerequisites

  1.  All permanents on the battlefield.
  2. Jaxis, the Troublemaker
    Jaxis
    does not have summoning sickness.
  3. You have at least one card in hand.
  4. ({R} magic symbol)   available.

Steps

  1. Activate
    Jaxis, the Troublemaker
    Jaxis
    by paying ({R} magic symbol)  , tapping it and discarding a card, creating a token copy of
    Dryad Arbor
    Dryad Arbor
    .
  2. The
    Dryad Arbor
    Dryad Arbor
    token enters the battlefield, triggering
    Retreat to Coralhelm
    Retreat to Coralhelm
    and
    Nissa, Resurgent Animist
    Nissa
    .
  3. Resolve the
    Nissa, Resurgent Animist
    Nissa
    trigger, adding ({R} magic symbol)  .
  4. Resolve the
    Retreat to Coralhelm
    Retreat to Coralhelm
    trigger, untapping
    Jaxis, the Troublemaker
    Jaxis
    .
  5. Activate
    Zuran Orb
    Zuran Orb
    by sacrificing the
    Dryad Arbor
    Dryad Arbor
    token.
  6. The
    Dryad Arbor
    Dryad Arbor
    token dies, causing you to draw a card.
  7. Resolve the
    Zuran Orb
    Zuran Orb
    ability, causing you to gain two life.
  8. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite rummaging.
  3. Infinite self-discard triggers.
  4. Near-infinite death triggers.
  5. Near-infinite ETB.
  6. Near-infinite landfall triggers.
  7. Near-infinite lifegain.
  8. Near-infinite lifegain triggers.
  9. Near-infinite LTB.
  10. Near-infinite sacrifice triggers.

Metadata

  1. In 0 decks according to EDHREC.
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