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The Archimandrite | Intruder Alarm | The Locust God
Color Identity: u, r, w
Cards
The Archimandrite
Intruder Alarm
The Locust God
Prerequisites
All permanents on the battlefield
You control at least three Advisors, Monks and/or Artificers
Steps
Activate
The Archimandrite
by tapping three Advisors, Monks and/or Artificers, causing you to draw a card
The Locust God
triggers, creating a 1/1 Insect creature token with flying and haste
The Insect enters the battlefield, triggering
Intruder Alarm
, untapping all creatures
Repeat
Results
Infinite card draw
Infinite draw triggers
Near-infinite creature tokens with haste
Near-infinite ETB
Near-infinite untap of all creatures
Metadata
In 6 decks according to EDHREC.