Color Identity: u, r, w


  1. All permanents on the battlefield
  2. You control at least three Advisors, Monks and/or Artificers


  1. Activate
    The Archimandrite
    The Archimandrite
    by tapping three Advisors, Monks and/or Artificers, causing you to draw a card
  2. The Locust God
    The Locust God
    triggers, creating a 1/1 Insect creature token with flying and haste
  3. The Insect enters the battlefield, triggering
    Intruder Alarm
    Intruder Alarm
    , untapping all creatures
  4. Repeat


  1. Infinite card draw
  2. Infinite draw triggers
  3. Near-infinite creature tokens with haste
  4. Near-infinite ETB
  5. Near-infinite untap of all creatures


  1. In 6 decks according to EDHREC.