Devilish Valet | Mayael's Aria | Avenger of Zendikar
(and one other card)
Color Identity: Red, Green, White
Prerequisites
- Avenger of Zendikar in hand
- All other permanents on the battlefield
- You control at least four lands
- (6 magic symbol) (G magic symbol) (G magic symbol) available
Steps
- At the beginning of your upkeep, Mayael's Aria triggers
- Holding priority, activate Emergence Zone's second ability by paying (1 magic symbol) and tapping it, allowing you to cast all spells this turn as though they have flash
- Cast Avenger of Zendikar by paying (5 magic symbol) (G magic symbol) (G magic symbol)
- Avenger of Zendikar enters the battlefield, triggering itself and Devilish Valet
- Resolve the Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control
- Each Plant token enters the battlefield, triggering Devilish Valet that many times
- Resolve a Devilish Valet trigger, doubling its power until end of turn
- Repeat step 6 for each remaining Devilish Valet trigger
- Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game
Results
- Win the game
- Near-infinitely powerful Devilish Valet until end of turn
Metadata
- In 3 decks according to EDHREC.